Searched refs:attribute_count (Results 1 – 1 of 1) sorted by relevance
146 uint32_t attribute_count = pointer_bits & 7; in gl_shader_rec_size() local149 if (attribute_count == 0) in gl_shader_rec_size()150 attribute_count = 8; in gl_shader_rec_size()153 return 100 + attribute_count * 4; in gl_shader_rec_size()155 return 36 + attribute_count * 8; in gl_shader_rec_size()
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